Upon reaching the conclusion, a message asks players if they are recording the gameplay.
There are no checkpoints the player is at a constant risk of losing some or all of their progress. The game concludes when a player reaches the highest point of the map and then enters space. The game increases in difficulty as the player progress up the mountain. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player. The game is accompanied by voice-over commentary by Bennett Foddy discussing various philosophical topics. Using the mouse or trackpad (controllers are supported but make the game harder because of the lack of precision in the joysticks), the player tries to move the man’s upper body and sledge hammer in order to climb a steep mountain. Getting Over It revolves around a man by the name of Diogenes – who, somewhat true to his namesake, resides in a large metal cauldron – and wields a Yosemite hammer, which he can use to grip objects and move himself.